A friend of mine back in the day used to play The Sims-Online for the express purpose of doing away with other peoples charactors. He was a serial killer so to speak. He would lure players from parties to his virtual house and lock them up in a room, starving them to death. He always targeted player charactors with the highest rankings. These players spent an enormous amount of effort building up their standing in the game only to be in the wrong place at the wrong time.
The Sims patched the game so he couldn't lock anyone up anymore so he started drowning people in his pool somehow. Sick bastard.
Hmmm... Perhaps Second Life could use a varmit hunter/fur trader.
Second Life should have one along with an underground fur economy. For the same reasons the Sims should have let your Friend continue his activities. Realism as the game normally evolves. The only patch should have been one allowing someone to become a virtual detective to try and track your friend down and lock him up before he caught onto them.
Any players who bitched to management that they'd been killed should have received a form letter back stating that as the game goes on if they indulge in stupid risky behaviors then just like in real life they die, nut up and try again.
This would also force the friend to be more selective about his victims because they'd now come hunting him. Adding to the game for him and the hunters.
No one should tout this as a feature and should just be allowed to evolve quietly amongst the more experienced players. IMHO a game that phases in death scenarios to charterers as they level up would be awesome. Imagine being able to swap over to becoming a Level 50 tower fall, a level 60 rock fall, a level 100 STD or a Level 40 Serial Killer able to take down other top players. It would be to cool.