The Conservative Cave
Interests => Games & Home Entertainment => Topic started by: djones520 on February 10, 2009, 03:47:55 PM
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So does anyone play it?
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So does anyone play it?
Treied it.
meh
The lack of in-depth tactical play disappointed.
Sin odf a Solar Empire was absurd in single-player mode.
Space Empires V is still my favorite because its open source and the bugs have been significantly reduced. I think it has the best blend strategy and tactics and the I-Go-U-Go strategic level means you aren't racing your mouse against the AI's access to your CPU.
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So does anyone play it?
never heard of it
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Treied it.
meh
The lack of in-depth tactical play disappointed.
Sin odf a Solar Empire was absurd in single-player mode.
Space Empires V is still my favorite because its open source and the bugs have been significantly reduced. I think it has the best blend strategy and tactics and the I-Go-U-Go strategic level means you aren't racing your mouse against the AI's access to your CPU.
Sins of a Solar Empire has caught my eye. The graphics seem really nice, and I like how you have to build a fleet around the strength of it's ships in order to be effective. I might pick it up.
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Treied it.
meh
+1
It's the only game I've ever purchase for my laptop. It was pretty much, well, 'meh'
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So does anyone play it?
Is it one of those MRP things where you "build" something and then adventure on?
b/c I did one from another board the other day and couldn't figure out what the heck to do -- so I burned my own town down and then deleted it (which was the most fun I had on the game)
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Is it one of those MRP things where you "build" something and then adventure on?
b/c I did one from another board the other day and couldn't figure out what the heck to do -- so I burned my own town down and then deleted it (which was the most fun I had on the game)
No, it's what's called a "4X" game: explore, expand, experiment, exterminate. Take homeworld, research technology, build fleets of ships, colonize, wage genocidal war on everyone you meet. GC2, while very competently executed, didn't really bring anything new to the table and was strictly at strategy-level game whereas other 4X'ers will let you see/control the ships as they fight it out.
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Got Sins of a Solar Empire last night. Tried it out for a little bit. Holy hell it's a complex game. I hate using tutorials cause I always learn how to play it quicker then they can explain it, so I just dive right in. I'm thinking this time it might have been better to use the tutorial.
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Sin odf a Solar Empire was absurd in single-player mode.
As in a good way?
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As in a good way?
'Fraid not.
I would be building a fleet. I'd get a dozen or so ships going only to be overwhelmed by mobs of AI-controlled pirates. Bribing them couldn't keep them away and once they left all I did was scramble to recoup my losses before the next wave appeared. An effort to jump into THEIR system and eliminate them or at least throw them off balance was met by 5 times the numbers I had been contending with.
I got tired of fighting pirates at the expense of the rest of the game.
I tried several strategies to deal with this, i.e. fast expansion to claim more territory and resources but all that did was make me run into other eepires first thus compounding my issues.
I think there must be something the designers had in mind that I never figured out. Perhaps it is to their credit that they designd a game that departs from previous formulas for success but I shrugged it off and went back to playing games that were still challenging but not so esoteric that everything I learned before has been squandered.
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'Fraid not.
I would be building a fleet. I'd get a dozen or so ships going only to be overwhelmed by mobs of AI-controlled pirates. Bribing them couldn't keep them away and once they left all I did was scramble to recoup my losses before the next wave appeared. An effort to jump into THEIR system and eliminate them or at least throw them off balance was met by 5 times the numbers I had been contending with.
I got tired of fighting pirates at the expense of the rest of the game.
I tried several strategies to deal with this, i.e. fast expansion to claim more territory and resources but all that did was make me run into other eepires first thus compounding my issues.
I think there must be something the designers had in mind that I never figured out. Perhaps it is to their credit that they designd a game that departs from previous formulas for success but I shrugged it off and went back to playing games that were still challenging but not so esoteric that everything I learned before has been squandered.
Resistance is futile.
I thought you knew?
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'Fraid not.
I would be building a fleet. I'd get a dozen or so ships going only to be overwhelmed by mobs of AI-controlled pirates. Bribing them couldn't keep them away and once they left all I did was scramble to recoup my losses before the next wave appeared. An effort to jump into THEIR system and eliminate them or at least throw them off balance was met by 5 times the numbers I had been contending with.
I got tired of fighting pirates at the expense of the rest of the game.
I tried several strategies to deal with this, i.e. fast expansion to claim more territory and resources but all that did was make me run into other eepires first thus compounding my issues.
I think there must be something the designers had in mind that I never figured out. Perhaps it is to their credit that they designd a game that departs from previous formulas for success but I shrugged it off and went back to playing games that were still challenging but not so esoteric that everything I learned before has been squandered.
Yeah, thats the problem I kept running into. I read a lot of online strategy about this game before buying it, but I never saw anyone mention the pirates.
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I'd like to try that... send me your unwanted CD.... *hopes he falls for that*