I was wondering if anyone wants to band together and start a CC fleet in Star Trek Online. I know some other guy was talking about it in the shoutbox earlier. My personal thoughts are at the end. I'm also always willing to help anyone with any questions or maybe a mission if I'm not busy.
We need 5 people to start the fleet and a name. I'm thinking something to do with "FrankSolich's Federation" and if we start a Klingon faction "Klingon Kavers."
Incase of TL;DR
Check it out on Steam.Game takes place 30 years after Star Trek Nemesis. The Federation and Klingons are at war. The Borg are flexing their muscles. The Romulans and Remans are trying to rebuild. You can choose from a plethora of races or create your own. You can be a Human, Vulcan, Andorian, Ferengi, Klingon, or if that doesn't interest you; you can always create your own. Like Champions Online, Star Trek Online has an amazing character creation system. You can design your uniforms and crew to whatever you want. At level 25 you unlock the Klingon Faction. You can play as a Klingon, Gorn, or my favorite an Orion.
Its a free game so all you need to do is download it and create an account. You're probably thinking "Is its free how do they make money?" through a cash shop. You can buy various things from new uniforms, new ships, and even new playable races. They use a currency called Zen. You can earn it using an in-game material called Dilithium so you don't have to spend money, but instead exchange it for Zen. It will take some time to save up for the Zen you need though.
Through Steam you can buy a starter pack. Its not a bad deal for $25. You get a starter ship at level 2 with gear and decent crew members. At level 50 you get a retrofit of the ship as well. The Steamrunner escort is designed for survivability.
The different types of ships and classes.
Tactical officers tend to be your high damage class. They work well in an ship really, but excel in an escort.
Engineers are more defensive. They can last longer in space and on ground combat they are great for turret support. In space they excel in a cruiser mostly. They can work well in escorts and science ships and offer more survivability skills.
Science officers are your support classes. They can heal, buff, and debuff in ground combat. In space they buff and debuff mostly.
Escorts ships are quick and agile ships that whip around in space and do high amounts of damage. They're not that durable so quick thinking is often the way to save them.
Science ships are medium when it comes to durability. You can use science powers to debuff, stop your enemy in their tracks, or even offer healing to the group. You can target subsystems, such as shields, and potentially knock them offline for a short duration.
My favorite ships are the Cruisers. The lumbering beasts of Starfleet. They have high durability and offer a wide variety of survivability powers. They're slow but offer the most amount of weapons on the ship. Its a beautiful sight when you see six anti-proton beams hitting a Borg cube.
Personal thoughts. I've been playing since launch practically. The game has changed tremendously and is a lot more polished now. It offers a lot more variety with the addition of player created missions found in the Foundry. They do try to bring a Star Trek feel. Cryptic has been trying hard bring the game up to par. The Player vs Player (PVP) system is a little lacking, but the Player vs Environment (PVE) is fun. I've been creating my own race of fish people in the game and creating a story to go with it. I enjoy the game a lot.